Exact math · both wheels · no sampling

What do 0 and 00 pay in roulette? Odds, payout and what they cost you

A straight-up bet on 0 (or on 00) pays 35 to 1, the same as any other number. On a European wheel 0 comes up on 1 spin in 37 (2.70%); on an American wheel 0 and 00 each come up on 1 in 38 (2.63%), and one of the two on 1 in 19. Those pockets are the entire house edge: when one lands, every outside bet loses.

35 to 1
Pays, 0 or 00
same as every number
2.70%
0, European
1 in 37
5.26%
0 or 00, American
1 in 19
Same
Edge on a zero bet
2.70% EU, 5.26% US

What 0 and 00 pay

Zero is a number like any other as far as the payout goes. A straight-up bet on it pays 35 to 1: a winning $10 chip returns $350 plus the $10 stake. 00 pays the same and exists only on American, double-zero layouts. Nothing about being a zero changes the price of a straight bet. On a European wheel it wins 1 spin in 37 (2.70%); on an American wheel each of 0 and 00 wins 1 spin in 38 (2.63%).

That is the same win rate and the same 35 to 1 as 17 or 29, so the house edge on a straight bet on zero is identical: 2.70% European, 5.26% American. See the straight-up bet guide for hit rates, droughts and session odds.

Every bet that includes a zero

The other bets that touch zero are priced by how many pockets they cover: 36 divided by the number of pockets, minus 1. The single exception is the American top line, which the house rounds down from 6.2 to 6.

Zero-covering bets and what they pay
BetWheelPocketsPaysNote
Straight up on 0both wheels135:1a single number
Straight up on 00American only135:1a single number
Split 0–1, 0–2, 0–3European217:1zero and one neighbour
Split 0–00, 0–1, 0–2, 00–2, 00–3American217:1zero(es) and a neighbour
Trio 0–1–2, 0–2–3European311:1priced like a street
Trio 0–1–2, 0–00–2, 00–2–3American311:1priced like a street
First four 0–1–2–3European48:1priced like a corner
Top line 0–00–1–2–3American56:17.89% edge, the worst bet

What happens to your other bets when zero lands

Zero is not red, black, odd, even, low or high, and it sits in no dozen or column. So when 0 (or 00) lands, every outside bet loses. That is the whole mechanism of the house edge. Eighteen of 37 pockets win a red bet, but it pays as if 18 of 36 did, so the missing 1/37 is exactly the zero. On red, the zero accounts for 100% of the edge: remove it from the wheel and the bet is fair.

Adding 00 doubles that leak. Red now wins 18 of 38 spins, and zero-or-double-zero takes 2 in 38 of every stake, which is the 5.26% figure. The house edge derivation walks through it bet by bet.

Some single-zero tables soften this: with la partage or en prison, an even-money stake is half-returned or imprisoned when zero lands. That cuts the edge on those bets to 1.35%. The wheel rules comparison covers it. The simulator plays standard European and American rules, so a zero costs the full stake here.

How often zero shows up

Zeros are not rare, and they are not due. Over 100 spins a European wheel gives zero 2.70 times on average and an American wheel gives 0 or 00 5.26 times. Having just seen one changes nothing about the next spin.

Chance of at least one zero within n spins
SpinsEuropean: 0American: 0 or 00
1023.97%41.76%
3763.71%86.47%
10093.54%99.55%
500>99.99%>99.99%

Neighbouring bets on the wheel (not the layout) are covered in the call bets guide: Voisins du Zéro covers the 17 pockets around zero. To price any of these for your own stake and spin count, use the odds calculator; for the worst bet on the table, read the top line guide.

Check it against the wheel.In Play, click the wheel variant in the top bar to switch to American (clear your bets first), put a chip on 00, and run a few hundred spins. The spin history shows zeros arriving on the schedule above, and the P&L line shows what each one costs.