Does betting on two dozens work?
No. On 20,000 seeded European-wheel sessions, Two Dozens walked away $200 up 5.5% of the time and still lost $133.16 per session on average: −$2.72 for every $100 wagered, the house edge within sampling noise.
How Two Dozens is played
- Each spin: one unit on 1–12 and one unit on 13–24.
- A hit on either dozen pays 2:1 on that bet and loses the other: net +1 unit.
- Anything in 25–36 or a zero loses both bets: net −2 units.
What 20,000 sessions show
Sessions that finished ahead were up $101.71 on average; sessions that finished behind were down $190.89. Almost no session ran out of money or hit the table limit; the losses came from steady erosion instead. 94.5% reached the 500-spin cap without hitting the target or busting.
Covering 24 of 37 numbers hits about 65% of the time, but each win nets one unit and each miss costs two. The win rate looks favourable; the payout ratio is what makes the expectation negative.
The median session lasted 500 spins. The median longest losing run was 5 spins in a row (the worst of 20,000 was 16), and one session in ten put at least $10 on the table in a single spin.
European versus American wheel
The same 20,000 seeds, replayed on a double-zero wheel. The second zero roughly doubles the edge to $5.26 per $100 wagered. Measured return goes from −$2.72 to −$5.30 per $100, and the mean session from −$133 to −$264.
| Metric | European (one zero) | American (two zeros) |
|---|---|---|
| Walked away +$200 | 5.5% | 1.1% |
| Busted (stake no longer fit) | 0.0% | 0.0% |
| Hit the 500-spin cap | 94.5% | 98.9% |
| Finished in profit | 19.7% | 5.1% |
| Mean result per session | −$133 | −$264 |
| Median final bankroll | $860 | $740 |
| 10th / 90th percentile | $665 / $1,085 | $530 / $935 |
| Mean amount wagered | $4,889 | $4,977 |
| Return per $100 wagered | −$2.72 | −$5.30 |
The code that produced these numbers
This Lua is the strategy as Engineer mode runs it, inside the same sandbox and kernel. A test in the repository replays it against the bulk generator on fixed seeds and fails the build if the two ever disagree by a single dollar.
-- Two Dozens: one unit each on the first and second dozens, every spin.
-- Session rules shared by every 0xroulette.com/systems page:
-- $5 unit, $500 table max, walk away at +$200, and stop the moment
-- the next stake can't be covered by the bankroll or the table limit.
local UNIT, TABLE_MAX, TARGET = 5, 500, 200
local function span(a, b)
local t = {}
for n = a, b do t[#t + 1] = n end
return t
end
local FIRST, SECOND = span(1, 12), span(13, 24)
local function reset() end
local function settle(result) end
local function place(ctx)
return {
{ type = "dozen", pockets = FIRST, amount = UNIT },
{ type = "dozen", pockets = SECOND, amount = UNIT },
}
end
-- Shared wrapper: enforces the session rules around place/settle.
strategy = {}
local start, stopped
function strategy.setup(ctx)
start, stopped = ctx.bankroll, false
reset()
end
function strategy.bet(ctx)
if stopped or ctx.bankroll >= start + TARGET then
stopped = true
return {}
end
local bets, stake = place(ctx), 0
for _, b in ipairs(bets) do
if b.amount > TABLE_MAX then stopped = true end
stake = stake + b.amount
end
if stake > ctx.bankroll then stopped = true end
if stopped then return {} end
return bets
end
function strategy.on_spin(ctx, result)
if not stopped then settle(result) end
end
Session rules
- Bankroll / unit
- $1,000 / $5
- Exit rules
- walk away at +$200 ($1,200); 500 spins; stop when the next stake exceeds the bankroll or the table maximum
- Table maximum
- $500 per bet
- Seeds
- 20,000 per wheel from master seed
0x6d2e6c8b, identical for every system
Limitations
One bankroll, one unit size, one table limit, and one walk-away target. A bigger bankroll or a higher limit moves where a progression breaks; it does not change the return per dollar wagered. Spins are fair and independent, as on a correctly functioning wheel or a certified RNG. Physical wheel bias is a separate question, covered on Physics.